"One Week Later" Bug Fixes


Hello! It's been one week since the creation of Detective Yams & Tucker for the 2021 Global Game Jam. In that time, we tested the game as much as possible and polished what we couldn't due to the deadline back then. We still plan to add a bit more content, such as: a final level, a final cutscene, new sprites, and new animations!

For now, here is what we have fixed:
- Sewers: Player movement is now frozen while warping through sewers. An issue where the player became invisible was fixed as well.
- Dialogues: Text no longer skips if you press space too quickly. 
- Doors: Some minor details were revised on door placements and sprites.
- Discs: All discs should now be visible, where as before they were hidden on some levels.

Issues that are still present and we are aware of are:
- The game sometimes doesn't pause while a dialogue is playing, letting the player die if an enemy runs into them.
- Box interaction can be inconsistent.
- Shadows on some walls don't work as expected.
- Enemy heads don't follow the direction the light is facing towards.

Some things we added are:
- English dialogues! Now more people can enjoy the detectives' silly banter.
- You can now view the controls from the pause menu (click the icon or press the letter 'P' in game).
- The game UI now has a counter for how many discs you've collected in game.
- You might notice some door switches behave differently now...
- Be careful of how many times you get discovered as well!

Overall, we tried to make it a smoother experience for players and improved things that we might have missed out before. Again, more updates are on the way. So thank you for sticking around! 

Files

Build_Feb08.zip Play in browser
Feb 08, 2021

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